#ifndef _PLAYER_DATA_H_
#define _PLAYER_DATA_H_

#include "cocos2d.h"

using namespace cocos2d;

class PlayerData
{
private:

	PlayerData();

	static int	getNumOfDigits(int levelNumber);

public:

	static void saveSkillNumber(int slotNumber, int skillNumber);
	static void saveLevelResults(int levelNumber, int score, bool completed);
	static void saveSelectedLevel(int levelNumber);
	static void saveLevelProgress(int levelNumber);
	static void saveIsMusicMute(bool isMusic);
	static void saveIsSoundEffectMute(bool isSoundEffect);

	static int 	getLevelProgress();
	static int	getSelectedLevel();
	static bool isMusicMute();
	static bool isSoundEffectMute();
	static int	getSkillNumber(int slotNumber);
	static int  getLevelScore(int levelNumber);
	static bool getLevelCompleted(int levelNumber);
};

#endif
